#include "Nerd.h"
#include "Game.h"
#include "collide.h"

Nerd::Nerd(Sprite* _ps, int _x, int _y, double _unitsPerSec, double _bodyCount) : 
  Character(_ps,_x,_y,_unitsPerSec), mBodyCount(_bodyCount)
{
}

void Nerd::Update(Game* pGame) {
}
